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MediaWiki:UrsagrodonTeleportCalculator.js

From Necroxia Origin

Revision as of 12:07, 1 September 2020 by Necroxia Staff (talk | contribs) (Created page with "$("#testdiv").each(function() { var parent = $(this); //var inputs = ['currentRoom', 'currentCount', 'answerNumber']; var inputs = [ ['currentRoom', 1, 32, 1, 'Escribe aq...")
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$("#testdiv").each(function() {
	var parent = $(this);
	//var inputs = ['currentRoom', 'currentCount', 'answerNumber'];
	var inputs = [
		['currentRoom', 1, 32, 1, 'Escribe aqui el numero de la habitacion en que te encuentras:'], ['answerNumber', 31, 93, 77,'Escribe aqui el numero al que necesitas llegar:'], ['currentCount', 0, 999, 0,'Escribe aqui tu cuenta actual:']
		];
	//var textToPrint = "";
	//var d = document.createElement('div');
	
	$(this).append("<table id='table1'></table>");
	$('#table1').append("<tr><td colspan='2' style='text-align:center'><b><h3>Teleport Calculator</h3></b></td></tr>");
	for (i = 0; i < inputs.length; i++) {
		$('#table1').append("<tr><td>"+inputs[i][4]+"</td><td><input type='number' id='" + inputs[i][0] + "' name='"+inputs[i][0]+"' min='"+inputs[i][1]+"' max='"+inputs[i][2]+"' value='"+inputs[i][3]+"' maxLength='4' style='width:70px'/></td></tr>");
		//$(this).append("<input type='number' id='" + inputs[i][0] + "' name='"+inputs[i][0]+"' min='"+inputs[i][1]+"' max='"+inputs[i][2]+"' value='"+inputs[i][3]+"' maxLength='4' style='width:70px'/>");
		//$(this).append("<br> id="+inputs[i][0]+" name="+inputs[i][0]+" min="+inputs[i][1]+" max="+inputs[i][2]+" value="+inputs[i][3]);
	}
	$('#table1').append("<tr><td colspan='2' style='text-align:center'><button id='button1'>Summit</button></td></tr>");
	$(this).append("<p id='parrafo1'><span id=span1></span></p>");
	$('#button1').click( function() {
		getPossibleTeleports( $('#currentRoom').val(), $('#currentCount').val(), $('#answerNumber').val());
		//$('#text1').remove();
		//$('#span1').html(textToPrint);
	});
	//var currentRoom = $('#currentRoom').val();
	//$(this).append("<br>"+currentRoom);
	//$(this).append("<br> " + $("input[id=currentRoom]").value);
});

const totalRooms = 32; // total de habitacion que debe pasar
const minCount = 31;
const maxCount = 93;

function getPossibleTeleports(currentRoom, currentCount, answerNumberIni) {
	var isPossible = false;
	var a = 0;
	var b = 0;
	var c = 0;
	var outputText = '';
	var roomsLeft = totalRooms - currentRoom;
	var answerNumber = answerNumberIni - currentCount;
	
	if (validateValues(roomsLeft, answerNumber, currentRoom, currentCount, answerNumberIni)){
		return false;
	}
	//if (isCorrect === false) {
		//return true;
	//	getPossibleTeleports();
	// }
	
	while (c <= roomsLeft) {
		a = calculateA(answerNumber, roomsLeft, c);
		b = calculateB(answerNumber, roomsLeft, c);
		if (a !== -1 && b !== -1 && ((a + b + c) === roomsLeft) && ((a + (2 * b) + (3 * c)) === answerNumber)){
			//outputText += 'sum1: ' + (a + b + c) + ' sum2: ' + (a + (2 * b) + (3 * c)) + ' -> a: ' + a + ', b: ' + b + ', c: ' + c + ' - Rooms: ' + roomsLeft + ', AnswerNumber: ' + answerNumber + '<br>';
			//alert(`sum1: ` + (a + b + c) + ' sum2: ' + (a + (2 * b) + (3 * c)) + ` -> a: ` + a + `, b: ` + b + `, c: ` + c + ` - Rooms: ` + roomsLeft + `, AnswerNumber: ` + answerNumber);
			isPossible = true;
			break;
		}
		//console.log("sum1: ", (a + b + c), ", sum2: ", (a + (2 * b) + (3 * c))," -> a: ", a,", b: ", b,", c: ", c," - Rooms: ", roomsLeft, ", AnswerNumber: ", answerNumber);
		//alert(`sum1: ` + (a + b + c) + ' sum2: ' + (a + (2 * b) + (3 * c)) + ` -> a: ` + a + `, b: ` + b + `, c: ` + c + ` - Rooms: ` + roomsLeft + `, AnswerNumber: ` + answerNumber);
		c++;
	}
	
	if (isPossible === true) {
			outputText += 'Puedes tomar el <b>Teleport 1 </b>(<b>' + a + '</b>) veces, el <b>Teleport 2</b> (<b>' + b + '</b>) veces y el <b>Teleport 3</b> (<b>' + c + '</b>) veces.';
			//alert(`Puedes tomar (` + a + `) veces T1, (` + b + `) veces T2, (` + c + `) veces T3.`);	
		} else {
			outputText += 'Debes ir hasta el ultimo Teleport para reiniciar tu Cuenta, no es posible completar la Quest con tu cuenta actual.';
			//alert(`no es posible, debes reiniciar tu cuenta ${c} !`);	
		}
	//getPossibleTeleports();	
	// alert(`Existen en total ${totalRooms} habitaciones!`);
	//document.getElementById("answer").innerHTML = outputText;
	$('#span1').html(outputText);
	return true;
}





function validateValues(roomsLeft, answerNumber, currentRoom, currentCount, answerNumberIni){
	var isError = false;
	var outputText = '';
	
	if (currentRoom < 1 || currentRoom > totalRooms || currentRoom % 1 !== 0) {
		outputText += 'El numero de tu habitacion actual debe ser un <b>entero</b> entre <b>1</b> y <b>' + totalRooms + '</b> .<br>';
		isError = true;
	}
	
	if (answerNumberIni < minCount || answerNumberIni > maxCount || answerNumberIni % 1 !== 0) {
		outputText += 'el numero al que necesitas llegar debe ser un <b>entero</b> entre <b>' + minCount + '</b> y <b>' + maxCount + '</b>.<br>';
		isError = true;
	}
	
	if (currentCount < 0 || currentCount % 1 !== 0) {
		outputText += 'Tu cuenta debe ser un <b>entero</b> mayor o igual a 0.<br>';
		isError = true;
	}
	
	if (answerNumber < 0) {
		outputText += 'Tu cuenta es muy alta debes reiniciar.<br>';
		isError = true;
	}
	
	if (isError) {
		//document.getElementById("answer").innerHTML = outputText;
		$('#span1').html(outputText);
	}
	return isError;
}

function calculateA(answerNumber, roomsLeft, c){
	var a = c + (2 * roomsLeft) - answerNumber;
	//console.log(a, " = ", c , " + (2 * ", roomsLeft, ") - ",answerNumber)
	if (a < 0 || a % 1 !== 0){ 
	//console.log("a % 1 = ",a % 1);
	return -1;
	}
	return a;
}

function calculateB(answerNumber, roomsLeft, c){
	var b = answerNumber - roomsLeft - (2 * c);
	//console.log(b, " = ", answerNumber , " - ",roomsLeft ," - (2 * ", c, ")")
	if (b < 0 || b % 1 !== 0){ 
	//console.log("b % 1 = ",b % 1)
	return -1;
	}
	return b;
}